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 transportation problem



A Graph Theoretic Additive Approximation of Optimal Transport

Nathaniel Lahn, Deepika Mulchandani, Sharath Raghvendra

Neural Information Processing Systems

Transportation cost is an attractive similarity measure between probability distributions due to its many useful theoretical properties. However, solving optimal transport exactly can be prohibitively expensive.


Sinkhorn Distances: Lightspeed Computation of Optimal Transport

Neural Information Processing Systems

Optimal transportation distances are a fundamental family of parameterized distances for histograms in the probability simplex. Despite their appealing theoretical properties, excellent performance and intuitive formulation, their computation involves the resolution of a linear program whose cost is prohibitive whenever the histograms' dimension exceeds a few hundreds. We propose in this work a new family of optimal transportation distances that look at transportation problems from a maximum-entropy perspective. We smooth the classical optimal transportation problem with an entropic regularization term, and show that the resulting optimum is also a distance which can be computed through Sinkhorn's matrix scaling algorithm at a speed that is several orders of magnitude faster than that of transportation solvers. We also report improved performance on the MNIST benchmark problem over competing distances.


Federated Calculation of the Free-Support Transportation Barycenter by Single-Loop Dual Decomposition

Lin, Zhengqi, Ruszczyński, Andrzej

arXiv.org Machine Learning

We propose an efficient federated dual decomposition algorithm for calculating the Wasserstein barycenter of several distributions, including choosing the support of the solution. The algorithm does not access local data and uses only highly aggregated information. It also does not require repeated solutions to mass transportation problems. Because of the absence of any matrix-vector operations, the algorithm exhibits a very low complexity of each iteration and significant scalability. We illustrate its virtues and compare it to the state-of-the-art methods on several examples of mixture models.


Deep Reinforcement Learning for Traveling Purchaser Problems

Yuan, Haofeng, Zhu, Rongping, Yang, Wanlu, Song, Shiji, You, Keyou, Zhang, Yuli

arXiv.org Artificial Intelligence

The traveling purchaser problem (TPP) is an important combinatorial optimization problem with broad applications. Due to the coupling between routing and purchasing, existing works on TPPs commonly address route construction and purchase planning simultaneously, which, however, leads to exact methods with high computational cost and heuristics with sophisticated design but limited performance. In sharp contrast, we propose a novel approach based on deep reinforcement learning (DRL), which addresses route construction and purchase planning separately, while evaluating and optimizing the solution from a global perspective. The key components of our approach include a bipartite graph representation for TPPs to capture the market-product relations, and a policy network that extracts information from the bipartite graph and uses it to sequentially construct the route. One significant benefit of our framework is that we can efficiently construct the route using the policy network, and once the route is determined, the associated purchasing plan can be easily derived through linear programming, while, leveraging DRL, we can train the policy network to optimize the global solution objective. Furthermore, by introducing a meta-learning strategy, the policy network can be trained stably on large-sized TPP instances, and generalize well across instances of varying sizes and distributions, even to much larger instances that are never seen during training. Experiments on various synthetic TPP instances and the TPPLIB benchmark demonstrate that our DRL-based approach can significantly outperform well-established TPP heuristics, reducing the optimality gap by 40%-90%, and also showing an advantage in runtime, especially on large-sized instances.


Planning for the Efficient Updating of Mutual Fund Portfolios

de la Rosa, Tomás

arXiv.org Artificial Intelligence

Once there is a decision of rebalancing or updating a portfolio of funds, the process of changing the current portfolio to the target one, involves a set of transactions that are susceptible of being optimized. This is particularly relevant when managers have to handle the implications of different types of instruments. In this work we present linear programming and heuristic search approaches that produce plans for executing the update. The evaluation of our proposals shows cost improvements over the compared based strategy. The models can be easily extended to other realistic scenarios in which a holistic portfolio management is required


Turning Mathematics Problems into Games: Reinforcement Learning and Gr\"obner bases together solve Integer Feasibility Problems

Wu, Yue, De Loera, Jesús A.

arXiv.org Artificial Intelligence

Can agents be trained to answer difficult mathematical questions by playing a game? We consider the integer feasibility problem, a challenge of deciding whether a system of linear equations and inequalities has a solution with integer values. This is a famous NP-complete problem with applications in many areas of Mathematics and Computer Science. Our paper describes a novel algebraic reinforcement learning framework that allows an agent to play a game equivalent to the integer feasibility problem. We explain how to transform the integer feasibility problem into a game over a set of arrays with fixed margin sums. The game starts with an initial state (an array), and by applying a legal move that leaves the margins unchanged, we aim to eventually reach a winning state with zeros in specific positions. To win the game the player must find a path between the initial state and a final terminal winning state if one exists. Finding such a winning state is equivalent to solving the integer feasibility problem. The key algebraic ingredient is a Gr\"obner basis of the toric ideal for the underlying axial transportation polyhedron. The Gr\"obner basis can be seen as a set of connecting moves (actions) of the game. We then propose a novel RL approach that trains an agent to predict moves in continuous space to cope with the large size of action space. The continuous move is then projected onto the set of legal moves so that the path always leads to valid states. As a proof of concept we demonstrate in experiments that our agent can play well the simplest version of our game for 2-way tables. Our work highlights the potential to train agents to solve non-trivial mathematical queries through contemporary machine learning methods used to train agents to play games.


Selective Survey: Most Efficient Models and Solvers for Integrative Multimodal Transport

Matei, Oliviu, Rudolf, Erdei, Pintea, Camelia-M.

arXiv.org Artificial Intelligence

In the family of Intelligent Transportation Systems (ITS), Multimodal Transport Systems (MMTS) have placed themselves as a mainstream transportation mean of our time as a feasible integrative transportation process. The Global Economy progressed with the help of transportation. The volume of goods and distances covered have doubled in the last ten years, so there is a high demand of an optimized transportation, fast but with low costs, saving resources but also safe, with low or zero emissions. Thus, it is important to have an overview of existing research in this field, to know what was already done and what is to be studied next. The main objective is to explore a beneficent selection of the existing research, methods and information in the field of multimodal transportation research, to identify industry needs and gaps in research and provide context for future research. The selective survey covers multimodal transport design and optimization in terms of: cost, time, and network topology. The multimodal transport theoretical aspects, context and resources are also covering various aspects. The survey's selection includes nowadays best methods and solvers for Intelligent Transportation Systems (ITS). The gap between theory and real-world applications should be further solved in order to optimize the global multimodal transportation system.


Using Inverse Optimization to Learn Cost Functions in Generalized Nash Games

Allen, Stephanie, Dickerson, John P., Gabriel, Steven A.

arXiv.org Artificial Intelligence

As demonstrated by Ratliff et al. (2014), inverse optimization can be used to recover the objective function parameters of players in multi-player Nash games. These games involve the optimization problems of multiple players in which the players can affect each other in their objective functions. In generalized Nash equilibrium problems (GNEPs), a player's set of feasible actions is also impacted by the actions taken by other players in the game; see Facchinei and Kanzow (2010) for more background on this problem. One example of such impact comes in the form of joint/"coupled" constraints as referenced by Rosen (1965), Harker (1991), and Facchinei et al. (2007) which involve other players' variables in the constraints of the feasible region. We extend the framework of Ratliff et al. (2014) to find inverse optimization solutions for the class of GNEPs with joint constraints. The resulting formulation is then applied to a simulated multi-player transportation problem on a road network. Also, we provide some theoretical results related to this transportation problem regarding runtime of the extended framework as well as uniqueness and non-uniqueness of solutions to our simulation experiments. We see that our model recovers parameterizations that produce the same flow patterns as the original parameterizations and that this holds true across multiple networks, different assumptions regarding players' perceived costs, and the majority of restrictive capacity settings and the associated numbers of players. Code for the project can be found at: https://github.com/sallen7/IO_GNEP.


Goods Transportation Problem Solving via Routing Algorithm

Shchukin, Mikhail, Said, Aymen Ben, Teixeira, Andre Lobo

arXiv.org Artificial Intelligence

This paper outlines the ideas behind developing a graph-based heuristic-driven routing algorithm designed for a particular instance of a goods transportation problem with a single good type. The proposed algorithm solves the optimization problem of satisfying the demand of goods on a given undirected transportation graph with minimizing the estimated cost for each traversed segment of the delivery path. The operation of the routing algorithm is discussed and overall evaluation of the proposed problem solving technique is given. HE transportation problem is one of the well-known and hot topics both in mathematics and economics. It was first conceptualized by the French mathematician Gaspard Monge back in 1781 [1].